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Roblox
San Mateo, California, United StatesSoftware Engineering Intern June 2019 - November 2019
At Roblox, I developed functional user interfaces from design concepts and specifications for cross-platform universal application using Roact, in-house React-inspired Lua framework. Not only was I able to work on user interfaces with Lua but also was I able to work on platform-specific issues within the universal codebase, adding to Java and Objective-C codebases (for Android and iOS respectively) to enhance cross-platform seamlessness. The company follows a dogfooding principle, which required me to add to the API in C++ not only used internally by the company's app engineers but also by millions of Roblox community developers.
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DribbleUp
Brooklyn, New York, United StatesSoftware Engineering Intern May 2017 - August 2017
During this opportunity, I worked on an existing React Native mobile application that was already used by thousands of DribbleUp smart basketball consumers. This required working with NodeJS and sometimes having to tinker with Java to enable cross-platform compatibility with Android devices. I also had the opportunity to play around with vector graphics and shapes using the Inkscape vector graphic software, which was an interesting experience!
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